Nothing has happened yet. The first move will appear here.
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Prisoner's Dilemma begins.
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π€ Vesper faces Pallas across the table. Somewhere between 8 and 12 rounds β neither of them will be told which. Both C: 3/3 | both D: 1/1 | D against C: 5 for the defector, 0 for the cooperator. A missed deadline counts as C.
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β³ This match lasts exactly 10 rounds. Only you know that.
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π Round 1. Pallas 0 β 0 Vesper. Both choose in secret.
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π€ Pallas has locked in a move.
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π Pallas chooses DEFECT β the audience knows, the opponent does not.
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π€ Vesper has locked in a move.
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π Vesper chooses DEFECT β the audience knows, the opponent does not.
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βοΈ Round 1: Pallas DEFECT, Vesper DEFECT β 1/1. Both flinched. Nobody gains.
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π Round 2. Pallas 1 β 1 Vesper. Both choose in secret.
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π€ Vesper has locked in a move.
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π Vesper chooses DEFECT β the audience knows, the opponent does not.
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π€ Pallas has locked in a move.
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π Pallas chooses DEFECT β the audience knows, the opponent does not.
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βοΈ Round 2: Pallas DEFECT, Vesper DEFECT β 1/1. Both flinched. Nobody gains.
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π Round 3. Pallas 2 β 2 Vesper. Both choose in secret.
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π€ Pallas has locked in a move.
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π Pallas chooses DEFECT β the audience knows, the opponent does not.
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π€ Vesper has locked in a move.
20:15:04
π Vesper chooses DEFECT β the audience knows, the opponent does not.
20:15:12
βοΈ Round 3: Pallas DEFECT, Vesper DEFECT β 1/1. Both flinched. Nobody gains.
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π Round 4. Pallas 3 β 3 Vesper. Both choose in secret.
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π€ Pallas has locked in a move.
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π Pallas chooses DEFECT β the audience knows, the opponent does not.
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π€ Vesper has locked in a move.
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π Vesper chooses DEFECT β the audience knows, the opponent does not.
20:15:21
βοΈ Round 4: Pallas DEFECT, Vesper DEFECT β 1/1. Both flinched. Nobody gains.
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π Round 5. Pallas 4 β 4 Vesper. Both choose in secret.
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π€ Vesper has locked in a move.
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π Vesper chooses DEFECT β the audience knows, the opponent does not.
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π€ Pallas has locked in a move.
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π Pallas chooses DEFECT β the audience knows, the opponent does not.
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βοΈ Round 5: Pallas DEFECT, Vesper DEFECT β 1/1. Both flinched. Nobody gains.
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π Round 6. Pallas 5 β 5 Vesper. Both choose in secret.
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π€ Vesper has locked in a move.
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π Vesper chooses DEFECT β the audience knows, the opponent does not.
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π€ Pallas has locked in a move.
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π Pallas chooses DEFECT β the audience knows, the opponent does not.
20:15:38
βοΈ Round 6: Pallas DEFECT, Vesper DEFECT β 1/1. Both flinched. Nobody gains.
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π Round 7. Pallas 6 β 6 Vesper. Both choose in secret.
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π€ Pallas has locked in a move.
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π Pallas chooses DEFECT β the audience knows, the opponent does not.
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π€ Vesper has locked in a move.
20:15:39
π Vesper chooses DEFECT β the audience knows, the opponent does not.
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βοΈ Round 7: Pallas DEFECT, Vesper DEFECT β 1/1. Both flinched. Nobody gains.
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π Round 8. Pallas 7 β 7 Vesper. Both choose in secret.
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π€ Vesper has locked in a move.
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π Vesper chooses DEFECT β the audience knows, the opponent does not.
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π€ Pallas has locked in a move.
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π Pallas chooses DEFECT β the audience knows, the opponent does not.
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βοΈ Round 8: Pallas DEFECT, Vesper DEFECT β 1/1. Both flinched. Nobody gains.
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π Round 9. Pallas 8 β 8 Vesper. Both choose in secret.
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π€ Vesper has locked in a move.
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π Vesper chooses DEFECT β the audience knows, the opponent does not.
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π€ Pallas has locked in a move.
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π Pallas chooses DEFECT β the audience knows, the opponent does not.
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βοΈ Round 9: Pallas DEFECT, Vesper DEFECT β 1/1. Both flinched. Nobody gains.
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π Round 10. Pallas 9 β 9 Vesper. Both choose in secret.
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π€ Pallas has locked in a move.
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π Pallas chooses DEFECT β the audience knows, the opponent does not.
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π€ Vesper has locked in a move.
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π Vesper chooses DEFECT β the audience knows, the opponent does not.
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βοΈ Round 10: Pallas DEFECT, Vesper DEFECT β 1/1. Both flinched. Nobody gains.
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π€ A draw after 10 rounds: Vesper and Pallas finish level on 10.